Post by Troll on Nov 27, 2015 12:02:22 GMT
I want to write a little something about close range pvp. Maybe part of what you will read here is already in Fear's guide, but since i cannot check it out...
Indoors the fighting is way different than during an open field line vs line battle.
You cannot run out of weapon range most of the time, wich mean you will have to hide.
When should I hide? When you get hit duh!
When you fight inside a building (hinkley's warzone is good training for that) it's better to keep a TC like formation when you move around. Stonewalls 4 or 5 hexes in the front dirrectly followed by bursters and snipers, bursters on the sides and snipers behind tanks to lower the burst damage. Don't stay too close to each other or grenade launchers will make you fly through the room. Think fast, when you encounter ennemies and have multiple targets, choose snipers or bursters, something dangerous with xx1 HP. The more damage they deal, the faster they die. Shoot tanks last.
When you enter a room, you should keep in mind what your next move will be. For instance, stay close to doors and covers, in case you need to hide from a focus fire.
Anticipate, carry a hex weapon, a motion sensors, a first aid kit also helps.
DON'T BE ON JET or avengers will laugh at your dead body. A good damage build can shoot a low DR for 250 damage ON RANGE, even if you eat a stim right away, the next burst will kill you. If it doesn't lower you perception below your weapon range, take also beer. That 5 DR helps.
Make a smart use of adrenaline rush: choose the right moment to stim/shoot. See what weapon the ennemy has, AD rush is mostly effective against the gatling laser. A normal hit on CA mk2 is around 100 damage, it can be lowered to 50-60 on full adrenaline rush effect. Exemple: you face a gatling laser dude on range, he hits you twice and you have 90 hp left. Don't use the stimpack right away, wait for the next hit. If you get +80 HP, you will loose a scale of DR and thus take more damage. If you wait for the hit like a true tank, you will survive (only a crit build can hit a AD rushed tank for more than 90 hp) and take less damage, around 60 HP, THEN take the stimpack, even use twice in a row if you have the AP. Since the guy shot you 3 times, he'll have to reload, this is when you take the advantage.
Use grenades!!! It's not a waste to spend skill points in throwing (only if you have at least 4 ST on drugs). It is often that you leave someone alive with <30 HP, after a succesfull hex, a nice crit, a double burst whatever. If you wait for your next burst, chance is big that he will use a stimpack before you can finish him (SS is 5 AP and burst 5 or 6 AP), this is the right moment for a plasma grenade! The plasma grenade has the lowest AP cost (i think it's 3 AP) and thus the best option. Use Alt when in attack mode to throw grenades from inventory (carry only one type of grenade). Play FOnline like you would be playing Halo! Remember that grenades thrown from inventory have a little delay, aim in front of the guy if you want to be sure to hit him, and be carefull not to melt yourself into a pile of meat goo.
Don't hex if you don't have too. Hexing is devastating, but it makes you run toward the ennemy like a rambo war machine, one grenade+two burst=one more dude in Khanhalla. If you have the number, choose ranged bursts. In the situation where a guy is attempting a hex on a friend, don't burst like dumbass, or you will hit him, wait for your friend to dodge, you will have a clean line of fire. The best weapons in these cases are straight bursting weapons like a pancor (that can also knock the guy away, buying time for your friend) or LSW or explosive weapons like RL or GL. If you are outnumbered, reach a little room, camp a door, whatever prevent the ennemy from swarming you all at a time. If you are worthy, you will bring a guy or two with you to the spirits.
Use fake hexing as a way to cross a room filled with foes. Run from a guy to another with a hexing weapon (or not, during the heat of battle, such bluff can be bargained) to the closest guy. As a worthy opponent, he will dodge the upcoming hex attack, then without stoping move to the second one and so on. If the guys are surprised it can work. Try to keep ennemies in a line, so that they will burst each other if they attack you. For this to work, don't shoot at all, keep the AP for stims.
Adapt your zoom to the room you are in, the screen should be just a bit larger than the room you are in. Zoom out for windows fighting only. This makes hexing alot easier, your movements are more accurate.
RESTEZ GROUPIR!!!! Stay with the group, especially if you are a beginner. Soloramboing is for experienced players with the adapted build. If you don't know what you are doing, stay vith da fukin groupp and follow da lead and fokus fire!!!
Know your opponents and seek the help of your friends. If you see a guy known to be a dangerous hex machine don't try him, run, he cannot catch you if you keep running. Go to your team mates, if he stops to shoot you on range, stim and keep running. Once you reached a buddy, wreck his ass.
Manage your action points. Use double burst only if you are not focused at all or if you can empty your magazine without having to wait for AP don't stay in the line of fire doing nothing, or you will get hit. Show yourself, shootshoot, hide, reload, stim, wait for your AP and go on.
Move as one man. If your team has to rush, no one should fucking move until EVERYBODY healed, reloaded, and regenerated his AP. Then rush all at once, stonewalls first.
I remember fear was talking about window fighting, thats important aswell. You don't want to get knocked out in front of a window do you?
Use not quite dead guys as cover. It will work only once, but if you shot an ennemy to negative HP (or have a friend down that you cannot heal) using him as cover will save you ass. Most noobs will shoot you for 20 HP right through the down guy, loosing precious AP and giving you advantage.
Practice hexing, again, and again, and again, and more. Go to hinkley, and practice hexing for an hour or two instead of making silly turn based traps. You will get skill, respect, and fame. A turn base trap camper is hated, a good hexer is feared.
Stuff is missing for sure, I'll add it as I remind it. But you have enough things to work on already.
Be like water my friend
Indoors the fighting is way different than during an open field line vs line battle.
You cannot run out of weapon range most of the time, wich mean you will have to hide.
When should I hide? When you get hit duh!
When you fight inside a building (hinkley's warzone is good training for that) it's better to keep a TC like formation when you move around. Stonewalls 4 or 5 hexes in the front dirrectly followed by bursters and snipers, bursters on the sides and snipers behind tanks to lower the burst damage. Don't stay too close to each other or grenade launchers will make you fly through the room. Think fast, when you encounter ennemies and have multiple targets, choose snipers or bursters, something dangerous with xx1 HP. The more damage they deal, the faster they die. Shoot tanks last.
When you enter a room, you should keep in mind what your next move will be. For instance, stay close to doors and covers, in case you need to hide from a focus fire.
Anticipate, carry a hex weapon, a motion sensors, a first aid kit also helps.
DON'T BE ON JET or avengers will laugh at your dead body. A good damage build can shoot a low DR for 250 damage ON RANGE, even if you eat a stim right away, the next burst will kill you. If it doesn't lower you perception below your weapon range, take also beer. That 5 DR helps.
Make a smart use of adrenaline rush: choose the right moment to stim/shoot. See what weapon the ennemy has, AD rush is mostly effective against the gatling laser. A normal hit on CA mk2 is around 100 damage, it can be lowered to 50-60 on full adrenaline rush effect. Exemple: you face a gatling laser dude on range, he hits you twice and you have 90 hp left. Don't use the stimpack right away, wait for the next hit. If you get +80 HP, you will loose a scale of DR and thus take more damage. If you wait for the hit like a true tank, you will survive (only a crit build can hit a AD rushed tank for more than 90 hp) and take less damage, around 60 HP, THEN take the stimpack, even use twice in a row if you have the AP. Since the guy shot you 3 times, he'll have to reload, this is when you take the advantage.
Use grenades!!! It's not a waste to spend skill points in throwing (only if you have at least 4 ST on drugs). It is often that you leave someone alive with <30 HP, after a succesfull hex, a nice crit, a double burst whatever. If you wait for your next burst, chance is big that he will use a stimpack before you can finish him (SS is 5 AP and burst 5 or 6 AP), this is the right moment for a plasma grenade! The plasma grenade has the lowest AP cost (i think it's 3 AP) and thus the best option. Use Alt when in attack mode to throw grenades from inventory (carry only one type of grenade). Play FOnline like you would be playing Halo! Remember that grenades thrown from inventory have a little delay, aim in front of the guy if you want to be sure to hit him, and be carefull not to melt yourself into a pile of meat goo.
Don't hex if you don't have too. Hexing is devastating, but it makes you run toward the ennemy like a rambo war machine, one grenade+two burst=one more dude in Khanhalla. If you have the number, choose ranged bursts. In the situation where a guy is attempting a hex on a friend, don't burst like dumbass, or you will hit him, wait for your friend to dodge, you will have a clean line of fire. The best weapons in these cases are straight bursting weapons like a pancor (that can also knock the guy away, buying time for your friend) or LSW or explosive weapons like RL or GL. If you are outnumbered, reach a little room, camp a door, whatever prevent the ennemy from swarming you all at a time. If you are worthy, you will bring a guy or two with you to the spirits.
Use fake hexing as a way to cross a room filled with foes. Run from a guy to another with a hexing weapon (or not, during the heat of battle, such bluff can be bargained) to the closest guy. As a worthy opponent, he will dodge the upcoming hex attack, then without stoping move to the second one and so on. If the guys are surprised it can work. Try to keep ennemies in a line, so that they will burst each other if they attack you. For this to work, don't shoot at all, keep the AP for stims.
Adapt your zoom to the room you are in, the screen should be just a bit larger than the room you are in. Zoom out for windows fighting only. This makes hexing alot easier, your movements are more accurate.
RESTEZ GROUPIR!!!! Stay with the group, especially if you are a beginner. Soloramboing is for experienced players with the adapted build. If you don't know what you are doing, stay vith da fukin groupp and follow da lead and fokus fire!!!
Know your opponents and seek the help of your friends. If you see a guy known to be a dangerous hex machine don't try him, run, he cannot catch you if you keep running. Go to your team mates, if he stops to shoot you on range, stim and keep running. Once you reached a buddy, wreck his ass.
Manage your action points. Use double burst only if you are not focused at all or if you can empty your magazine without having to wait for AP don't stay in the line of fire doing nothing, or you will get hit. Show yourself, shootshoot, hide, reload, stim, wait for your AP and go on.
Move as one man. If your team has to rush, no one should fucking move until EVERYBODY healed, reloaded, and regenerated his AP. Then rush all at once, stonewalls first.
I remember fear was talking about window fighting, thats important aswell. You don't want to get knocked out in front of a window do you?
Use not quite dead guys as cover. It will work only once, but if you shot an ennemy to negative HP (or have a friend down that you cannot heal) using him as cover will save you ass. Most noobs will shoot you for 20 HP right through the down guy, loosing precious AP and giving you advantage.
Practice hexing, again, and again, and again, and more. Go to hinkley, and practice hexing for an hour or two instead of making silly turn based traps. You will get skill, respect, and fame. A turn base trap camper is hated, a good hexer is feared.
Stuff is missing for sure, I'll add it as I remind it. But you have enough things to work on already.
Be like water my friend