Dr. Mengelito
Khan Raider
Raiding for Newton!
Posts: 1,351
Likes: 753
|
Post by Dr. Mengelito on Nov 16, 2015 3:18:52 GMT
"It's like mass-effect sorta" free to download and play, profit relates to rl cash and can be withdrawn somehow, 3rd and first-person perspective, seems like a small and friendly community bwahaha... different roles needed, I can be a doctor and healer. youtu.be/cBpuI3phF6Ayoutu.be/OYjgnk4upRQplanetarkadia.com/What do you think?
|
|
lawlsox
Khan Raider MIA
Posts: 13
Likes: 8
|
Post by lawlsox on Nov 16, 2015 3:39:18 GMT
"This game can be a thrill to play, if only because of the real money risk involved, and it's had huge potential for years now, but I've finally come to terms with the fact that this potential will never be realized. The world is a sad, lonely place with often a few hundred or thousand players logged in at once. Mindark marketing has been terrible; the only reason you've ever heard of Entropia is probably because of the huge investments made in the game. The official forums often have no posts for months at a time. An example of the small player base: There are so few female avatars in the game that female-specific items are either very expensive or impossible to sell because of the tiny market. So the elephant in the room: The economic system. The thing that makes the game exciting is also it's biggest detriment. Doubters usually label the game a casino or a scam, which might be partially true. The problem with the economic system is that it makes all the RPG elements of the game completely worthless. When you level up in any RPG that leads to more epic quests, difficult areas, bigger mobs, better loot. The same is true in Entropia except for the better loot part. Mindark makes money in Entropia primarily from equipment degradation and ammo purchases. The better your gun and ammo, the more you're going to spend maintaining your gear (or put in another context, the more you'll spend on mining gear or crafting supplies). This means the game actually gets more expensive to play as your skills get better, which is probably counterintuitive to a new player lured in by the promise of "big financial gain". With some average monthly playtime, you can scrape by on $15/mo for a low level character. That same $15 will soon be spent in a week and as your gear gets better, perhaps a few hours. Let me reiterate that I have no problem spending money to play an MMORPG. I'm not expecting to break even while skilling in the game. The problem is that this game gets so expensive and the only promise it gives you is that it will get more expensive as you continue to play. First it's just ammo for hunting low level mobs. Soon you'll be repairing armor and guns. Eventually you'll want fuel for your car, rent for your in-game shop and house, and on and on. There are a few "free" in game activities, the big one being "sweating" mobs. You can make about $1 worth of PED if you sweat for hours. If you actually want to play the game, you'll have to deposit. I assume it's obvious from the above, but I'll mention it anyway. Money deposited into this game is essentially lost. The minimum withdrawal is $100 with a $10 fee and it takes months to process. This is of course coupled with the fact that it's virtually impossible to break even on your deposits while in the game. Proponents of the game will say it's what makes it "challenging"." www.giantbomb.com/a-fun-but-dangerous-game/3050-114927/user-reviews/2200-21614/
|
|
Dr. Mengelito
Khan Raider
Raiding for Newton!
Posts: 1,351
Likes: 753
|
Post by Dr. Mengelito on Nov 16, 2015 3:48:21 GMT
"This game can be a thrill to play, if only because of the real money risk involved, and it's had huge potential for years now, but I've finally come to terms with the fact that this potential will never be realized. The world is a sad, lonely place with often a few hundred or thousand players logged in at once. Mindark marketing has been terrible; the only reason you've ever heard of Entropia is probably because of the huge investments made in the game. The official forums often have no posts for months at a time. An example of the small player base: There are so few female avatars in the game that female-specific items are either very expensive or impossible to sell because of the tiny market. So the elephant in the room: The economic system. The thing that makes the game exciting is also it's biggest detriment. Doubters usually label the game a casino or a scam, which might be partially true. The problem with the economic system is that it makes all the RPG elements of the game completely worthless. When you level up in any RPG that leads to more epic quests, difficult areas, bigger mobs, better loot. The same is true in Entropia except for the better loot part. Mindark makes money in Entropia primarily from equipment degradation and ammo purchases. The better your gun and ammo, the more you're going to spend maintaining your gear (or put in another context, the more you'll spend on mining gear or crafting supplies). This means the game actually gets more expensive to play as your skills get better, which is probably counterintuitive to a new player lured in by the promise of "big financial gain". With some average monthly playtime, you can scrape by on $15/mo for a low level character. That same $15 will soon be spent in a week and as your gear gets better, perhaps a few hours. Let me reiterate that I have no problem spending money to play an MMORPG. I'm not expecting to break even while skilling in the game. The problem is that this game gets so expensive and the only promise it gives you is that it will get more expensive as you continue to play. First it's just ammo for hunting low level mobs. Soon you'll be repairing armor and guns. Eventually you'll want fuel for your car, rent for your in-game shop and house, and on and on. There are a few "free" in game activities, the big one being "sweating" mobs. You can make about $1 worth of PED if you sweat for hours. If you actually want to play the game, you'll have to deposit. I assume it's obvious from the above, but I'll mention it anyway. Money deposited into this game is essentially lost. The minimum withdrawal is $100 with a $10 fee and it takes months to process. This is of course coupled with the fact that it's virtually impossible to break even on your deposits while in the game. Proponents of the game will say it's what makes it "challenging"." www.giantbomb.com/a-fun-but-dangerous-game/3050-114927/user-reviews/2200-21614/I see. Fuck it then
|
|